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How to Use a Light Reference Tool for Portraits
Faces are sensitive to bad lighting — wrong direction or softness and the form collapses. This guide shows how to set up front light, 3/4 light, back/rim, and colored key + neutral fill in the Light Reference Generator so you can get reliable, repeatable portrait lighting reference for drawing.
1. Quick start
- Open the main Light Reference Tool.
- Choose the portrait/head model (or sphere if you just need direction).
- Set Azimuth to
30°–45°, Elevation to25°–35°. - Adjust Beam/Softness until the cheek and nose read well.
- Screenshot or Download PNG to paint over.

2. Front / beauty light
This is your “Instagram portrait” setup — flattering and easy to paint. Put the light close to the camera and a little above: Azimuth 0°–10°, Elevation 45°–60°. Use a wide beam (60°+) and medium softness. You should see a small nose shadow and clean eye sockets.
3. 3/4 portrait light (default)
This is the most useful angle for character artists. Move the light to the side: Azimuth 35°–55° (usually 45°), Elevation 25°–35°. This gives a nice light on the forehead, cheekbone, and lips, and a soft falloff on the far side of the face. If you want a Rembrandt-style triangle, lower the light a bit and narrow the beam.
4. Back / rim light
Rim lighting separates the head from the background. Move the light behind the subject: Azimuth 140°–170°, Elevation 20°–35°, narrow beam (25°–35°). Keep Fill low so the rim pops. This is great for dramatic scenes or game key art.
5. Colored key + neutral fill
A lot of stylized portraits use a warm key (orange/sunset) and a cool, soft fill (blue/window). In your tool, set the main light to a warm hue, keep Elevation around 30°, then increase Fill and make it cooler. This is also where you can test “lighting reference for drawing” ideas before painting a full-colored piece.